Guild Structure

 

The Guild Fever

 

Manifesto:

Our primary objective is to clear top-level raiding content at a competitive and continually progressive rate. Our secondary objective is to create and maintain an environment in and out of raid that is as professional and civil as possible, and while progression is valued highly we never sacrifice common decency for the sake of it.  Our third, final, and most important objective is loyalty.  We value the relationships we all build within the core team and guild as a whole, as those connections and friendships not only stand the test of time but separate members of Fever from every other guild. We are Fever, and Fever has your back. 

 

"Leadership is a combination of strategy and character.  If you must be without one, be without the strategy." - US General H. Norman Schwarzkopf

 

Core Structure 

 

Rank 1: Guild Director

Players: 1

 

Description:

The Guild Director is the highest rank and filled by the longest-standing and most loyal member of Fever, trusted with the responsibility of ensuring Fever's name, legacy and reputation is upheld.

 

Responsibilities:

  • If there is ever a disagreement or deadlock between officers, their opinion is the deciding factor. 
  • During recruitment, his final approval if available is required.
  • Is not expected to be accountable for day-to-day operations of Guild or every small recent development. The primary focus of the Founder is to provide a sense of perspective and is a core foundation to the leadership structure. 
  • If anyone in the guild has an issue of any kind, in-game or not, the Guild Director will always be an open, unbiased and genuine resource to go to. 

 

 

Rank 2: Guild Master

Players: 2

 

Description:

The Guild Master(s) are the voice of Fever, and are trusted to always operate and make judgements impartially and with the Guild's best interests and future sustainability in mind.  There should always be 2 active Guild Masters in rank, as there needs to be at least one present if their counterpart is absent for a period of time.

 

Responsibilities:

  • The Guild Masters set the direction for the guild. Whether that be progression, pace of progression or other matters, the GM with guidance from other officers will be responsible for setting goals and benchmarks for the guild, core raid team and officers to meet.  
  • If there is a disagreement between Officers, the GM is expected to mediate and resolve it as quickly as possible. 
  • The Guild Masters must maintain an impartial standpoint on all players and view all conflicts in perspective of core team progression and overall guild community. 

 

 

Rank (Unranked): Raid Lead

Players: 1

 

Description:

The Raid Lead is the voice of the raid. During scheduled raid times, this player is the final say on raid strategy, composition and direction. The Raid Lead can be a player from any role and have any position in the guild, but during raid time they are the highest authority. This position is evaluated every 4 weeks. 

 

Responsibilities:

- The Raid Lead is expected to:

  • Lead the raid through current progression content and delegate leadership responsibilities to respective Role Officers and Raiders. 
  • Have exceptional communication, crisis management and conflict resolution skills.
  • Maintain a level head in all circumstances. 
  • Come to raid prepared to explain and outline raid strategy to the raid in a clear, concise, and efficient manner.
  • Keep the raid team focused and keep momentum going. 
  • Make judgement calls during raid when there is a dire moment. 
  • Communicate with Role Officers and help tailor strategies to their needs. 
  • Play at a level comprable to raiders in their role. 
  • Maintain a positive and motivated tone and environment throughout the raid. 
  • Create final rosters for progression content before raid time with the help of Role Officers.
  • Delegate responsibility to the Role Officers on a per-fight basis. 
  • Handle feedback quickly and professionally. 

 

Raid Lead Evaluation:

Every 4 weeks the team will assess the Raid Lead's previous performance and preparation.

The current GM will prepare an anonymous online short survey for Core Raiders to voice any complaints, commendations and suggestions. 

If a player is interested in becoming the team's Raid Lead, they must arrange a minimum of 4 approved and scheduled main raids to Raid Lead. Pending performance and raider approval, player can be considered for placement in Raid Lead role.

 

 

 

Rank (Officer): Role Officer

Players: 3 (Melee, Ranged, Healers)

Guild Repairs: (see Officer)

 

Description:

The Role Officers are the team captains for their respective raid component members and are accountable for their team's preparation and performance. 

 

Responsibilities:

Role Officers are expected to:

  • Set up and utilize their preferred communication channel with their team, and oversee that all communications are productive.
  • Advise Raid Lead on players that are under-performing. 
  • Provide the Raid Lead with their unbiased first choice players for role's respective available raid spots. 
  • Maintain an extremely high level of professionalism, preparation and player performance at all times.
  • Be accountable for their team's successes and failures.
  • Maintain an up-to-date attendance and performance record of their team members.
  • Know all encounters thoroughly and able to field questions from team.
  • Organize and delegate class cooldowns and positioning for all boss encounters.
  • Keep a surplus of consumables for your team in case someone is unprepared. 
  • Have a well-rounded and comprehensive understanding of multiple class mechanics, abilities, gear priority and optimal composition of their team per encounter.
  • Role Officers are expected to understand that their personal performance and team/raid approval will be under continual evaluation and subject to redistributing to another deserving member if circumstances require.
  • Be responsible for communicating to players in a professional, straightforward manner if they are under-performing and offer assistance to player to resolve those issues.
  • Communicate to players on their team if they need to sit if advised by Raid Lead to do so and offer concise, professional reasons as to why they are sitting.
  • Individual disagreements between team members and/or team captain are to be handled outside of main raid communication, by either quickly moving to a separate voice channel or via team chat channel.
  • Role Officers are expected to know when and how to table disagreements if needed and bring those communications to GM, Raid Lead and other officers during a break time or outside scheduled raid.

 

 

Rank 3: Officer

Players: 2-3 (Recruitment, etc.)

Guild Repairs: 800g/day

 

Description:

Players in Officer roles will have specific responsibilities that they are expected to perform on a regular and dependable basis over the course of their time in the role.

 

Responsibilities:

Role Officers:

  • See above

Recruitment Officers:

  • Maintain continual and dependable recruitment efforts in multiple channels at all times.
  • Create and sustain recruitment postings in community forums and remind/ensure that other guild members are assisting in keeping the posts active.
  • Regular Trade/Recruitment channel posting with updated progression and required classes.
  • Follow up with every application and is expected to be the first line in vetting the applicant as a good fit for the guild.
  • Maintain an upbeat, personable and professional tone in all communication with prospective players.
  • Organize and set up membership interviews with officer core and schedule trial raid dates with assistance from Raid Lead.
  • Maintain Guild Ranking and Player Info notes

 

 

Rank 4: Officer Alt

Guild Repairs: 0g/day

 

Description:

Any character that is not an officers's main character.

 

All officer alts must have their player's main character's name in the Player Note. 

 

 

Rank 5: Veteran Raider

Players: Undefined

Guild Repairs: Unlimited (During Raid)

 

Description:

Veteran Raiders are the highest ranking core raiders in the guild and are the example that all core raiders should strive to be.

 

Perks:

  • Unlimited guild repairs, enchants (to gear obtained in main raid), and consumables used during main raid.

 

Responsibilities:

  • All expectations and responsibilities of core raiders but better, they are the example the raid needs to follow.

 

Criteria:

  1. Must have obtained and kept Raider status, attendance and high performance levels for at least 12 weeks or one full tier of raiding content.
  2. The Veteran Raider position will be by nomination only.  Nominations can come from any member of the guild at any time by form of in-game mail to current GM detailing why said member deserves to be a Veteran Raider with specific examples from previous raids, events, etc.
  3. The Veteran Raider nominations will be reviewed by the officer core at the end of each month and if there is a unanimous consensus, member will be promoted at the start of the following raid lock-out.

 

 

Rank 6: Core Raider

Players: 20-30

Guild Repairs: 500g/day (During Raid)

 

Description:

Raiders are the lifeblood of the guild and the core components of raid progression. These are the players the Raid Lead and Role Officers will draw from to create rosters for current progression content.

 

Addon Requirements:

  1. AngryAssignments
  2. Exorsus Raid Tools
  3. Skada/Recount
  4. EPGPLootmaster

 

Responsibilities:

Raiders are expected to:

  • Attend all main raid times they commit to and provide adequate notice of absences, tardiness or other schedule conflicts.
  • Have an in-depth and comprehensive knowledge of their own class, raid utility, boss mechanics and overall raid composition and goals.
  • Make regular contribution donations to the guild in the form of gold, raid mats, consumables, etc. 
  • TO NOT USE GUILD REPAIRS ALL DAY EVERY DAY - RAIDS ONLY
  • Be at raid on time with adequate consumables and gems/enchants for the duration of raid.
  • Maintain a level of professionalism in and out of raid and to always be striving to play at the highest level possible.
  • Make mistakes. Everyone makes big blunders in the raid, but it is expected that raiders understand when they do and to make adjustments to ensure it does not reoccur.
  • Communicate with their Role Officer and teammates through appropriate channels in a civil and productive manner.
  • Provide feedback to strategy to their Role Officer.
  • Take criticism and feedback from Role Officer and Raid Lead in an appropriate manner and to take disagreements to their Role Officer at appropriate times.
  • To be respectful about loot distribution and bid on loot as Main Spec Upgrade as such, and not be greedy to other raiders.
  • Take up loot distribution matters with loot master or Role Officer in a constructive and professional matter.
  • Use bonus rolls on personal discretion, Tier or other high value items will not always be allocated within the “Time to Roll” window.
  • Treat all raid and guild members with respect at all times. 

 

 

Rank 7: Trial

Players: Undefined

Guild Repairs: 100g/day (During Raid)

 

 

Description:

Trial members of Fever are players who are interested in becoming a Core Raider and part of current end-game progression content.

 

Process:

Trial players are to have the date they become a Trial put in General and Officers Note in Player Information. 

The trial process will be minimum of 2 raid lockouts or have participated in at least 4 scheduled main raids.

After this period the Recruitment Officer will schedule an interview with the Raid Lead and Role Officers to discuss.  There are 3 outcomes from this:

  1. Player is promoted to Core Raider
  2. Officers can extend the Trial period for 1 more cycle (can only be done once).
  3. Player is promoted to Backup Raider

During Trial period, player will recieve fair consideration by loot council during loot distribution.

 

Responsibilities: 

  • Come to any Fever raid prepared with ample consumables and familiar with strategies.  
  • Trial players will be compared to the performance of current Core Raiders in equivalent roles. 
  • Communicate to Role Officer with any questions. 

 

 

Rank 8: Backup Raider

Guild Repairs: 100g/day (During Raid)

 

Description:

Guild member that is not on the main raid team but raids on off-night and farm content. These players range from previous Core Raiders or other guild members who cannot make the scheduling/performance commitments required for raiding on progression content but still would like to raid current content on their discretion. 

 

Responsibilities:

  • Organize raids with fellow guildies whenever they can! Encourage others to join and help out any players coming in that aren't as experienced.
  • Come prepared with adequate consumables, gems, enchants, etc. 
  • When either asking to or invited to join either a main raid or an off-night raid of primarily core raiders, it is expected of these players to have a general if not in-depth understanding of basic encounter mechanics.

If a Backup Raider is interested in becoming a Core Raider:

  • Talk with your respective Role Officer and they will set up a trial process to make that transition.

 

 

Rank 9: Alt

Guild Repairs: 0g/day

 

Description:

Any character that is not a player's main character.

All alts must have their player's main character's name in the Player Note. 

 

 

Rank 10: Social

Guild Repairs: 0g/day

 

Description:

The general member of Fever that comprises the base of the community.

Responsibilities:

  • Have fun! If you're interested in raiding on a team, talk to one of your Role Officers! 

 

 

 

 

 

 
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